I just played thirty minutes of Signs of the Sojourner. It rocks: https://www.echodoggames.com/
One of my favorite mechanics in Signs is unlocking new areas on the map. What’s so striking is how, even after playing only for half-and-hour, the process of guiding conversations towards discovering new locations feels special.
Some background: Signs of the Sojourner is a deck-building card game about conversation; you’re part of a caravan traveling the country, and as you meet new people, they tell you about new towns you should travel to. You can play cards successfully to create a “concordant” conversation, or blow it for a “discordant” dialogue.
Unlocking new locations is a result of successful conversation. While Signs encourages freedom in its dialogue mechanic, you can theoretically tank every conversation in the game, there needs to be a barrier to keep you from “trolling” conversations. Tying game progression to successful displays of empathy and diplomacy does this tremendously well.
Narratively, what I like: each citizen tells you about the roads to each town; not specific coordinates. This dialogue is special; a character giving you relatable landmarks, or warnings about a bumpy road or vicious beasts, is a very conversational way to tell someone where to go. I can’t help but think of all the open-world games, which want to be about long-distance travel, but are content to mark a map with a precise location. But in Signs, before you even reach a new destination, you have to infer what kind of place you’ll be traveling to with these clues. Every moment of the journey feels special because characters guide you; not tell you where to go. And they’re not intervening with their expectations for your journey, or their impressions of a place--it’s up to you to discover and understand a new town.
Signs of the Sojourner has one of the best in-game maps because it so successfully ties the unlocking mechanic to narrative consequence. This is so much better than trawling through a mini-map in Red Dead or Metro to find where X marks the spot.










