Tuesday, 23 June 2020

Dev Log #1 -- Visions VR

A dev log update today: about my mobile VR demo I'm (hopefully) submitting next week--Visions VR.

Built for iOS, in Unity, with Google Cardboard integration. Visions VR is a demo consisting of three levels, all showcasing different visual directions for first-person VR. 

Level 1, "Planet," is a colorful, cel-shaded look into a colonized planet:



Level 2--"Bath": the most "realistic" level as all the textures are more photorealistic, made in Substance Painter. Gaze out onto a mysterious horizon from your warm bath:


Level 3--"Cave": Soft geometric shapes make up this series of spider-laden caves and foggy forest:


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