Friday, 12 June 2020

The Last of Us Pt. II #2--Metacritic is a Disease

Comments from the ResetEra thread, "The Last of Us Part II - Review Thread":


Shazz: "Oh no no its my bad i did the math wrong, i was on Meta and instead of taking the reviews i took the percentages because apparently on mobile they show the percentage and added the percentages and divided the positive by the total and that gave me a 96.9% which is wrong, i did the math again with the review scores right now (on meta) and the total positive reviews are 81 of the total 84(so far) so 81/84(for now) = 96.4% hence the 96, for it to get to 97 it needs to have 97 positive reviews out of 100 considering we dont get another mixed/bad review. I'm Sorry for spreading misinformation.


If anyone can tell me the number of positive reviews on opencritic i can tell how much it needs to get to 97 on there."


Fanboy: "has it reached 97 at some point? Honestly hoping it sticks with 97... that would be great."


ABIC: "I don't understand some posters just posting reviewers' negative opinions of the game. It's not a substitute for having your own opinion." (This is a fun rhetorical strategy by ABIC--criticizing dissenting opinions by imploring commenters to utilize free-thinking).


Rzaretka: "You must be upset at this 96 Metacritic now huh? LOL nice try though. Anyway, ND did the impossible and topped last generation's best game. Amazing."


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As has been widely documented, game developers are often rewarded and punished over Metacritic thresholds. It truly bums me out that fans often ignore or don't see this as a very specific and deranged labor issue. These commenters will build their identity around studio prestige and Metacritic scores to justify their investment. 




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